2024

July 17th, 2024 (0.8.0)a

Features Added:

  • Added an end game shop
  • Added more dynamic uses for the navigator in the overworld
  • Added flair to the ship masts
  • Added SFX galore
  • Added a REMIX mode for Replayability.

Bugs Fixed:

  • Fixed a bug where you stay marked as in the forest forever
  • Bartenders no longer get drunk when buying a round
  • Glitch with unlocking the wrangler has been resolved
  • Conjurer no longer can stack attacks
  • Pirate no longer heals the navigator
  • Portal maps are even and no longer have depth errors
  • Can no longer cheese getting multiple souls from one soul
  • Fixed multiple depths
  • Omni-Caster no longer gets stuck
  • Certain Buffs no longer continue healing if cancelled at the right time
  • Fixed enemies from glitching into walls in challenge arena
  • Quick Use Allies work better
  • Navigator’s SP scales a lot better
  • Can no longer accidentally progress the Castle Story Line as a Training Dummy
  • Can no longer unlock Viking and isle-portals early
  • Re did Conjurer’s attack system
  • Oracle Speed Running Patched
  • Necromancer can no longer crash the game by being in undead state and changing rooms
  • Completing main quests no longer updates side-quest

2023

December 30th, 2023 (0.7.0)a

Features Added:

  • Created a Polished Isles and Castle Region
  • Implemented a ‘Full Metre’ that fills up when eating food to heal, to prevent you from mass eating food to stay alive.
  • Created a glossary where you can click on certain icons and receive a full information breakdown.
  • Added a second way for you to lure NPCs, using the charm secondary attack.

Bugs Fixed:

  • Pirates no longer get stuck on ship
  • can no longer spam charms or confusions to reset players resting places
  • Fixed some depth issues
  • Sheep stay shaved

August 27th, 2023 (0.6.0)a

Features Added:

  • Created a Polished City and Mountain Region
  • Implemented a Main Quest for 2/4 worlds.

Bugs Fixed:

  • Cat’s speed scales better with the player now.
  • Cyclops HP scales better now
  • can no longer pull a “Stardew” and swing multiple times to escape the map
  • City Laboratory no longer can accidentally murder everyone inside

July 25th, 2023 (0.6.0)a

Features Added:

  • Added a fully dynamic map option to the game, that updates the player position and allows place markers to be placed
  • Implemented the synergy mechanic to the game

Bugs Fixed:

  • Fixed some glitches with hosts not acting properly as AI
  • Added some host switch options with Magical Girl and Dancer to allow you to switch host quicker
  • Fixed status effect to have consistent, depth, positioning, and description
  • Fixed the scrolling in the tutorial area
  • Fixed the GUI from appearing in certain menus

June 23rd, 2023 (0.5.4)a

Features Added:

  • Added the ability to rotate your player in the character customization screen
  • Fine-tuned the tutorial and introduction
  • Created a ‘finished’ Host Menu which records the main characteristics of the 50 playable hosts
  • Added a “Host Scrapbook” which takes a screenshot whenever you first unlock a new host.

Bugs Fixed:

  • Fixed certain crashes that occurred in the room customization areas

May 25th, 2023 (0.5.3)a

Features Added:

  • Created customizable rooms in the four worlds, which unique furnishing that automatically replenishes every 4 minutes.

April 15th, 2023 (0.5.2)a

Features Added:

  • Added a Law Enforcement type of NPCs which uses the ‘chains of law’ to imprison host spot after 5 consecutive hits.
  • Created two special types of Hosts: “Imprisoned” and “Free”
    • “Imprisoned hosts” need to be liberated via spending EP to liberate hosts
    • “Free hosts” are an open space that can be filled into the host selection screen
  • Created child NPCs who play games of Hide n’ Seek
  • Updated Casual Mode so that hosts can die, but come back to life in the hub world.

Bugs Fixed:

  • Certain NPCs behaviour was tidied up to prevent certain mistakes

March 4th, 2023 (0.5.1)a

Features Added:

  • Added Runes to the forest after completing Rune Quest
  • Added several structures to the forests
  • Added Generators so enemies continue to spawn sometimes
  • Added 2 new different types of sub-regions inside the forest regions, creating more diversity
  • Added walls outside of buildings adding more polish
  • Added a tavern bell to hub world
  • Added training arena to hub world
  • Updated saving mechanic to make hosts spawn in the same place, unless they are in the forest
  • Added a “load game in hub world” if a gameover occurs
  • Updated the pathing for movement, so that you cannot tell the player to move into the wall, leading to the hosts pacing around the solid wall.

Bugs Fixed:

  • Treating debuffs always works now (sometimes the game didn’t care if you were treated)
  • The 3rd host, if dead, no longer spawns in the death animation of the 1st host.

February 1st, 2023 (0.5.0)a

Features Added:

  • Completed full item compendium
  • Completed Status Effects Compendium (except for synergy section)
  • Completed full neutral NPC compendium “special”
  • Finished all side quests and minigames
  • Added a child version to the Neutral AI, so that children in the 4 worlds function differently than adults
  • Compedium total % polished
  • Balanced certain buffs to Hosts

Bugs Fixed:

  • Adjusted In-Game-Inventory to prevent certain items from overlapping
  • Certain Hosts no longer gets stuck in walls when jumping
  • Crash caused from status effects while in certain menus has been fixed
  • Dogs disappearing while fetching no longer crashes the game
  • Fixed wall collisions for trees
  • Health Bars no longer vibrate (or at least vibrate less)
  • Improved certain inventory graphics for better background visibility
  • Neutral NPCS no longer continue to run in place after escaping threat
  • Neutral NPCs properly stay dead and do not drop extra EP for “redying”
  • Opening inventory no longer can possibly heal player
  • Quick Use No Longer Registers as Undefined sometimes
  • Quick Use Quantity Properly Updates now
  • Ranged attacks properly trigger aggression with Neutral AI
  • Status Effects can no longer be duplicated if you quickly switch hosts as you try to use them
  • Status Effects no longer decrease when in dialogue
  • Talking to a second NPC when the other one is about to enter dialogue no longer leaves the NPC in a stuck state

2022

November 27th, 2022 (0.4.6)a

Features Added:

  • Added a cave maze system and cyclopses in the Mountains
  • Cyclopses, Boats, Cars, and Sheep all no can be reset
  • Sheep can now be sheered
  • Junkyard has been properly integrated into the city with 2 new spare parts
  • Added the minigame into the city
  • Added several new “special” NPCS

Bugs Fixed:

  • Certain items in the menu no longer overlap; formatted some of the text plaement
  • Quick-use menu turns invisible when there is an dialogue

October 24th, 2022 (0.4.5)a

Features Added:

  • Created the Challenge Arena with 5 challenges, which are used to unlock new items.
  • Added a quick-use mechanic, where the player can hotkey 2 items
  • When all hosts on the tool bar die the game now fades to red, then moves you to the host selection screen / GAMEOVER Screen after clicking the mouse.
  • Added a smooth fade to black transition for several room changes

Bugs Fixed:

  • Dying inside the forest, when the last location was the hubworld, resets the hub world
  • Hosts dying while poisoned no longer kills the Baker – sadly that bug could never be a feature lol

September 20th, 2022 (0.4.4)a

Features Added:

  • Created 3 different types of collectables in the game: Gold, Silver, and Bronze souls, which add up to 100 Royal Essence Points. The Royal Essence Points are used to unlock different rewards.
  • Added the Reset World reward, allowing you to reset NPCs, animals, and other objects in the 4 worlds and hub world.
  • Created the last 2 hosts: The Magical Girl and The Paladin.

Bugs Fixed:

  • Boulders now always roll in the proper direction
  • Hosts no longer spawn in at 0,0 if spawning into a wall during a boss fight

August 12th, 2022 (0.4.3)a

Features Added:

  • Introduced the Sailing Mechanic where the player can pay to sail from an adjacent dock in the isles, through either paying a fee, buying the ship, or usurping the ship with violence.
  • Added an EP counter on dialogue options that include options that cost EP
  • Created locked warp portals that can be discovered and will then appear on the Warp Menu
  • Added in several new side quests and NPCS
  • Added in 3 new hosts: The Archeologist, the Pirate, and the Viking

Bugs Fixed:

  • Fixed a crash that would occur when an NPC dies with their textbox still present.

July 8, 2022 (0.4.2)a

Features Added:

  • Changed the Dialogue boxes to dynamically switch based on the direction the player is facing
  • Dialogue now gradually fades in “type writer style”, with beeps appearing every 4th character
  • Added in the last 2 regions of the RNG forest: the Ancient Lands and Omni-Forest
  • Added in 6 new enemies and 3 new items
  • Added in the last 3 mini-bosses in the game
  • Added in 2 new hosts: The Shadow and the Ninja

Bugs Fixed:

  • Poison no longer lasts forever if you leave a room right when it ends.

May 31, 2022 (0.4.1)a

Features Added:

  • Adjusted the collision boxes to all hosts to a fixed value, allowing for more realistic  wall collisions
  • Status Effects remain constant despite room changes
  • Status Effects properties and time remaining can be seen by holding the “search” key and hovering the mouse over it.
  • Added in a couple new quests and special NPCS
  • Added a new host: The Sea Sorceress

Bugs Fixed:

  • Due to new collision boxes, players can no longer start stuck in a RNG forest.

April 25th (0.4.0)a

Features Added:

  • Created a proper GUI, displaying the current host, HP, Secondary Attack, and all hosts on toolbar.
  • The “Quest” button actually does something now.
  • Added in 3 quests, one of which is a mini-game
  • Added new items unlocked in correspondence to said quests.
  • Added more special neutral NPCs
  • Added 2 new hosts: The Spy and The Metallurgist

Bugs Fixed:

  • Oracle can no longer switch hosts while astro-projector – sorry speedrunners

March 25th (0.3.8)a

Features Added:

  • Created fully functioning finite state machines for the neutral AI, allowing them to switch between hostile and neutral, depending on the actions the player does.
  • Created a theft mechanic, where if you are caught stealing nearby AI will attack.
  • Neutral AI records who attacked them or stole from them, allowing you to create combat between hosts and NPCS, then switching hosts and allowing combat to ensue.
  • Created a lure through confusion mechanic, where NPCs can hear loud noises and walk toward them, allowing you to steal.
  • Created a Bar-Fight mechanic, in which if you attack a drunk AI, they have a chance of attacking a nearby AI, instead of you.
  • Added 3 new hosts:
    • Assassin, Thief, Wrangler
  • Revamped the demolitionist, who now can choose which C4 to detonate, or can detonate all C4s that are laid down at once. If the Demolitionist dies, all C4s detonate if the host dies.
  • Adjusted the shop menu display…again

Bugs Fixed:

  • Created greater stability by flooring camera positions and sprite indexes
  • Corrected an incorrect loading state for certain hosts, which allowed for them to respawn with different stats
  • Fixed a crash that can occur when certain allies attack an enemy
  • Fixed certain bosses from doing a negative amount of damage to allies, which led to allies becoming near immortal.
  • Corrected autosave locations
  • Correct Mon-kins x_scaling
  • Snowmen now drop carrot with appropriate x_scaling
  • Herbalist can no longer increase her Max SP, sorry Herbalist mains
  • Fixed certain MiniBoss combat checks that could result in crashes

February 12th (0.3.8)a

Features Added:

  • Added dogs and sheep to the game
  • Created a more dynamic save system, where animals who are domesticated retain their saved values when leaving a room.
  • Created an autosave mechanic as well as a warning prompt when quitting the game
  • Added in the last winter forest boss, the frost giant.
  • Added in 2 more items pertaining to animals:
    • Dog Treats and Hay Bales
  • Created a more dynamic combat system where base ATK is mixed with a -5,+5 attack_range added, along with a luck skill
  • Created a luck skill that is increased whenever the player switches hosts after attacking
  • Created a critical hit chance
  • Attacks now spawn in tiny numbers indicating the exact damage done.
  • Added 2 new hosts:
    • Hunter & Polymorph

January 20th (0.3.7)a

Features Added:

  • Created the last item type: elixirs. Elixirs fully restore the current Host’s secondary attack.
  • Added in a mini boss: Void Santa
  • Created the 4th Forest region: Undead Woods, containing
    • 2 new enemies
    • 3 new items
  • Added 3 new hosts:
    • Illusionist, Roboticist, Bard.

Bugs Fixed:

  • Fixed a mini-boss glitch where you can unlock all the hosts
  • Added a secondary safety check to ensure that dead hosts stay dead
  • Altered zoom distance to make Forest Totem hunting harder
  • Centred compendium information
  • Made saves within the forest have the player start in the Hub world (to prevent potential soft locking if near death)

2021

December 13th (0.3.6)a

Features Added:

  • Added a debug city with contains:
    • A drivable car mechanic
    • Repairable cars with spare parts
    • A lotto ticket gambling system
  • Added a debug island with contains:
    • Wraith Shards which can be shattered to get a new ammo type
  • Add a debug castle with nothing lol
  • Added 3 new hosts:
    • Mechanic, Wraith Stalker, Omni-Caster
  • Reorganized the item menu

Bugs Fixed:

  • Certain Hosts who knew how to cheat death actually stay dead (rather than killing the Baker lol)
  • Increased width of inventory bar to prevent text from potentially overlapping
  • Proper layering – health bars no longer go on top of everything

November 23rd (0.3.5)a

Features Added:

  • Improved AI Behaviour
    • Enemies now respond to being shot at from a ranged attack
    • Enemies now respond to allies
  • Added in 4 New Hosts:
    • Necromancer, Mad Scientist, Oracle and Merchant
  • Created a more dynamic shop, where the player scrolls and clicks “purchase” to buy items, rather than a weird click system
  • Created a debug Mountain region with altars that the player can make offerings at

Bugs Fixed:

  • Game no longer crashes if you kill an enemy with a debuff
  • Characters actually die when they have less than 1HP, rather than 10HP

October 14th (0.3.4)a

Features Added:

  • Added in 2 New Mini-Bosses
    • Master Mole & Harvester
  • Added in 3 New Hosts:
    • Dancer, Jester and Conjurer
  • Created a new type of item: allies. These items will spawn in an item to aid the player
  • Reorganized the “items” tab in the compendium

September 20th (0.3.3)a

Features Added:

  • Created a Third realm in the Forest with 2 unique enemies and items
    • Snoblin, Snowman, carrots and Ice Fruit
  • Created 4 unique hosts:
    • Navigator, Plague Doctor, Herbalist, and demolitionist
  • New mini-boss: Wasp Swarm
  • Introduced debuffs that can be applied to the player, and remedies to cure the debuffs
  • Made a proper tutorial for when you first begin a new game

Bugs Fixed:

  • Buff Host selection for both BlackSmith and Light Sorcerer is now behind the host, rather than weirdly in front

August 13th (0.3.2)a

Features Added:

  • Implemented a ‘Death’ feature, where when the 5 hosts die on your toolbar, you are sent back to the host switching game
    • If all unlocked hosts are dead, you are sent to a game over screen, where you can load the last save or return to the main menu
  • Added the speak to the Unknown function in the portal, with several uncreated features
  • Added the resurrection feature
  • Added the Straw-man to the Shifting Seasons region
  • Polished the compendium, specifically the Status Effect
  • Added the Light Sorcerer and Druid to the game
  • Made a ‘summary’ option after opening a chest from a mini-boss

Bugs Fixed:

  • Made healing occur after check for death, preventing restoration leading to invincibility
  • Hosts now heal even when they aren’t present in the toolbar
  • The Mail Carrier is no longer immortal – don’t ask
  • Game no longer crashes when loading a save when you unlock the Barbarian out of order
  • Item consumption scripts carry over when saving without potential corruption.

July 29th (0.3.1)a

Features Added:

  • Added the mini-boss mechanic:
    • First mini-boss: Bat King
    • Chest that opens after battle giving 20 random items, with at least 1 being a unique item
  • Created bat wings as a new item
  • Introduced 3 new hosts: Dark Sorcerer, Onna-Musha, and Martial Artist.
  • Created an audio slider to adjust volume

Bugs Fixed:

  • Corrected a crash that would occur when certain characters were attacked mid-special

July 9th (0.3.0)a

Features Added:

  • Compendium logging stats for each host, item, status effect, and hostile NPCs.
  • Introduced the Monk Character
  • Created debuffs for enemies which stack
  • Updated Witch’s attack to include Debuffs (and cat cloud)
  • Shifted Progress to the general stats tab, to make a spot for the compendium.
  • Made a larger selection of available stats to be seen, that are alphabetized.

Bugs Fixed:

  • Fixed a crash that occurs when changing hosts via the change host menu, if you were mid-zoom when you entered the menu
  • Made smoother camera when changing hosts and zooming

June 30th (0.2.3)a

Features Added:

  • Added Two New Hosts: The Archer and Infantry Soldier
  • Created 2 unique enemies to Green Fields: Goblin and Mystic Stump
  • Created Hens that lay eggs for ammo
  • Created a throwing animation for the farmer
  • Created a Monetary System (Essence Points), which is gathered upon defeating enemies
  • Set up a debug shop
  • Made the Warp option available on the portal menu to warp between hub world and debug shop.
  • Inventory System logging the amount of ammo, the damage, amount collected, etc.
  • Made the ammo metre on the host menu screen be silver rather than black, so that ammo characters do not look like depleted 

June 7th (0.2.2)a

Features Added:

  • Added a second Forest Region: Shifting Seasons, with unique items and enemies: Pumpkins and Mon-kins
  • Added the Blacksmith and Construction Worker
  • Added Java Bean
  • Made Status Effects stack and stay to a specific host, rather than the player

Bugs Fixed:

  • Prevented consumption of 2 of the same status effects, which led to..interesting side effects
  • Host stay dead even in hubworld
  • InnKeeper no longer takes magical trips through walls

May 21st (0.2.1)a

Features Added:

  • Allowed adjustable resolution and auto-resolution detection to create Pixel Perfect Scaling
  • Enabled “sub-pixel” rendering, to create smoother movement
  • Created more advance RNG for the Forest, as well as forest totems to ‘clear’ an area
  • Added the Guardian

March 18th (0.2.0)a

Features Added:

  • Added a Save & Load Feature
  • Created a New Game Option
    • 3 Difficulty Options
    • Character Creation
    • Introductory Tutorial

February 24th (0.1.2)a

Features Added:

  • Created a Hub World in which Hosts never die and toolbar can be dynamically changed
  • Added the Witch
  • Added Status Effects (catnip)
  • Added the Ability to Enter the Forest

Bugs Fixed:

  • Fixed the glitch where the mouse cursor disappears

February 9th (0.1.1)a

Features Added:

  • Adding the ability to rearrange available Hosts
  • Added the Barbarian to the game

Bugs Fixed:

  • Fixed a crash that occurred when spawning in an existing host into a solid object

February 1st (0.1.0)a

Features Added:

  • Added 5 starting hosts to switch between
  • 6 base actions adjustable via the mouse or numbers usable by each host:
    • Movement, Attack, Special, Interact, Speech, and Switch Host
  • Added 3 simple items to be able to pick up:
    • Cookies, Doughnuts, and Herbs
  • Created a simple GUI to sort and use items
  • Created a System Menu for Key Mapping, Quitting, and Resuming.

January 1st (0.0.0)a

Development of Village of Origins Begins.